2010 – A roadmap for the future

Futurist Richard Watson has updated his annual trends and technology timeline for 2010.  What an interesting conversation starter at a meeting looking at technology!

2010-trendsmapfinal1.png

The map has 16 lines representing everything from society & culture to news & media. There are also 5 time zones representing 2010-2050, so everything that falls outside the central zone (zone 1) is obviously a prediction.

The map is published under a Creative Commons Share-A-Like Licence.

Be sure to look at the full A3 sized image to get the full impact! PDF version available here.

(via 2010 Trends – A Roadmap for the Future)

Understanding games education – an open (re)source

ETC Press is a publishing imprint with a twist, being interested in the participatory future of content creation across multiple media.

Great credibility and open source  adds up to a great way to transform learning!

ETC Press  is an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.comETC Press has an affiliation with the Institute for the Future of the Book and MediaCommons, sharing in the exploration of the evolution of discourse.

ETC Press also has an agreement with the Association for Computing Machinery (ACM) to place ETC Press publications in the ACM Digital Portal, and another with Feedbooks to place ETC Press texts in their e-reading platform. Also, ETC Press publications will be in the ThoughtMesh.

ETC Press publications focus on issues revolving around entertainment technologies as they are applied across a variety of fields.

Thanks to a tweet from @lernys I’ve now happily downloaded a copy of Ludoliteracy: Defining, Understanding, and Supporting Games Education, by José P. Zagal.

[cover thumbnail]This is free and looks like a very worthwhile read. Grab yourself a copy.

Book Description:

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex.

This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding.

Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.

Check out more Current Titles on games, media, design, communications and social networks.

Mobile Medline Plus ~ shows us the way

So why haven’t more libraries adopted mobile tools? asks Eric Rumsey as he considers the advantages of mobile friendly design on iTouch/iPhone or like devices.

I agree –  we do need to get on the mobile wagon as quickly as we can. There are many popular mobile compatible sites these days, and blogs are well-optimised on the mobile too. WordPress is a great platform for achieving an integrated look in relation to this, and the mobile-based management tools for WordPress is also impressive.

So it was most interesting to read  Mobile Medline:Plus: A Great Example for Libraries. The mobile version of MedlinePlus that was released by the American National Library of Medicine last week is an elegant example of  libraries making their sites mobile-friendly. Eric gives a good run-down of  MedlinePlus on the mobile.

Eric is on Twitter @ericrumsey

photo910772

I confess – I access a lot of things via my iPhone instead of on a regular computer. The portability and immediacy of access is irresistibly convenient.  Whether this is a good thing or not is vaguely irrelevant – the mobile is embedded in youth behaviours.

Anyone got a good example of this kind of application in schools or school libraries?

Better get our blogs and information services mobile minded soon!

2010 Horizon Report ~ read it!

2010-Horizon-Cover-320The annual Horizon Report has been released, and should be on the reading list of all teachers and librarians around the nation. The Horizon Report is a global effort ~ reflecting the essential global dimensions and impacts on learning of emerging technologies.

For those who are new to the Horizon Report, since March 2002, under the banner of the Horizon Project, the New Media Consortium has held an ongoing series of conversations and dialogs with hundreds of technology professionals, campus technologists, faculty leaders from colleges and universities, and representatives of leading corporations from more than two dozen countries. In each of the past six years, these conversations have resulted in the publication each January of a report focused on emerging technologies relevant to higher education.

Each time a report is undertaken, the NMC uses qualitative research methods to identify the technologies selected for inclusion in that report, beginning with a survey of the work of other organizations and a review of the literature with an eye to spotting interesting emerging technologies.

What’s on the Horizon?

Technologies to Watch
One Year or Less: Mobile Computing
One Year or Less: Open Content
Two to Three Years: Electronic Books
Two to Three Years: Simple Augmented Reality
Four to Five Years: Gesture-Based Computing
Four to Five Years: Visual Data Analysis Methodology

Download the 2010 Horizon Report (316k PDF)

Get your horizons boxed in!

Ever collected boxed sets of your favourite authors, movies and the like ~ to keep and remember?

I’m predicting that 2010 will be a year of amazing shifts, consolidating the innovations that Web 2.0 introduced. Educators always like to study how, what, where, when and why…so go on over now and collect your boxed sets of the Horizon Project Reports put out since 2004 by NMC.

Your  own ‘boxed set’ of Horizon Reports as a single pf:
http://www.nmc.org/pdf/horizon-reports-set.pdf (2.5 Mb PDF)

Collectors Edition which also includes the 2008 and 2009 Australia-New Zealand Editions, the 2009 K12 Edition, and the 2009 Economic Development Edition!
http://www.nmc.org/pdf/horizon-reports-all.pdf (4.6 Mb PDF)

Look for the news on January 19, 2010 when they will add to both collections, the newest edition– the 2010 Horizon Report– which will be released at the EDUCAUSE ELI Annual Conference in Austin, Texas.

Grab the Wordle for the reports too if you like!

Wordle: Horizon Reports 2004-2009

The Greatest Leap

From the first primitive flints and spears, civilization has moved
forward by creating tools to improve the quality of life, and on using
these tools to create still better tools. Every modern miracle, from
antibiotics to the international space station, owes its existence to
our having successfully built upon the achievements and discoveries
of our predecessors.

via acceleratingfuture.com

Just how much have you lived this transformation? I’m  amazed to say I will have gone from this
http://www.rosiehippo.com/%5Cimages%5Cproduct%5Cicon%5CS233_slate-board-set.jpg
to something like this in 2010!

Just as the rumors of a pricey Apple tablet computer have reached a high-water mark, Freescale Semiconductor on Monday showcased reference designs of an affordable, lightweight tablet computer, which is set to hit the market later this year.

Future Learning in a Digital Age

I encourage you to read this report from the MacArthur foundation, published by MIT Press The Future of Learning Institutions in a Digital Age (.pdf).

The project began as a draft document posted on a collaborative Web site developed by the Institute for the Future of the Book (http://www.futureofthebook.org) in January of 2007. The draft remained on the Institute’s site for over a year (and still remains there) inviting comments by anyone registered to the site. This recent Report is a redaction of the argument in what is a  book-in-progress, currently titled The Future of Thinking: Learning Institutions in a Digital Age, which is to be published in 2010, after the culmination of extensive research and collaboration face to face and virtually.

Quotes that attracted my attention which have immediate relevance to our planning in schools – both formal and informal:

Since the current generation of  student has no memory of the historical moment before the advent of the Internet, we are suggesting that participatory learning as a practice is no longer exotic or new but a commonplace way of socializing and learning.

This puts education and educators in the position of bringing up the rearguard, of holding desperately to the fragments of an educational system which, in its form, content, and assessments, is deeply rooted in an antiquated mode of learning.

Most fundamental to such a change is the understanding that participatory learning is about a process and not always a final product.

According to the report, there are ten principles which are foundational to rethinking the future of learning institutions.

  1. Self-learning
  2. Horizontal structures
  3. From presumed authority to collective credibility
  4. A de-centred pedagogy
  5. Networked learning
  6. Open source education
  7. Learning as connectivity and interactivity
  8. Lifelong learning
  9. Learning institutions as mobilizing networks
  10. Flexible scalability and simulation

Some wonderful reading and professional discussion could ensue if you can get your school’s leadership team to consider these ten Pillars of Institutional Pedagogy.

I am particularly interested in the focus on virtual learning. For example, Quest to Learn: New York, is scheduled to open in the fall of 2009. Quest to Learn, a school using game-inspired methods to teach traditional and multimedia literacies, is a joint venture between the Transformative Media at Parsons The New School for Design in collaboration with the nonprofit organization New Visions for Public Schools (See http://www.q2l.org/).

I know that while it is difficult for schools and education authorities to fast-track their thinking and to be strategic in changing cultures and educational practices, this report, and the book that will follow should provide an opportunity to mandate future developments.