Augmented realities in learning – hype for now?

I don’t have enough time for thinking these days – which is  not a very good thing.This thinking beyond ourselves is what the game of learning is all about, and how we do this is how we augment the true cognitive capacities of our minds, regardless of what technology-enhanced sphere that thinking takes us into.

I see so much happening in school and higher education that is encouraging – not the least being the passion that individual ‘teachers’ as learners bring to the daily interaction of augmenting the cognitive interactions of many  minds.

This is what makes learning special.We’ve had this extraordinary trajectory happening as lead speakers ‘bag out’ the industrial model of schooling, introducing ‘new’ ideas, tools, or learning designs. Everything in the past was NOT all bad – if it was we would still be in caves!

Oh I do not dispute the need for change, but I do dispute the passion with which educators get onto the latest bandwagon. First it was the internet, then it was the ICT imperative, then it was computers, then it was laptops, then it was BYOD and mobile devices – like any of this was a curative for poor thinking, poor inspiration, poor learning.

So for me today it’s the MOOC hype. While the MOOC hype continues to grow, lets not confuse mass attendance, choice, access to instructors outside our physical domains, or online platforms for informal courses as being ‘new’. Society has always had answers to the ‘informal’ learning needs of groups of people, and at times these spaces merge into more structured or formal forms of learning. Socrates challenged his listeners – so do MOOCs – if they have a ‘socrates’ equivalent to spike the thinking. But that’s not the only thing that is needed to add depth to knowledge. We have to work with the experts somewhere along the way. We have to undertake research to test ideas, look for answers, find new questions.

So I see this ‘hype’ as really an extension of ways that we augment our learning capabilities.I know that ‘augmented reality’ is used to mean something different – but is it really any different?  Whether the augmentation takes place purely in our minds, as we overlay one idea upon another, or whether the augmentation takes place as we overlay a tech-inspired 3G delivered bit of information/ideas on a local view of things – the question remains – what are we learning? what is it’s deep value? how will this scaffold thinking? Will I want to seek out more?

To be honest, it’s going to take a long time before MOOC, tech, or any hybrid can replace years of cognitive engagement with a field or discipline. MOOCing will not change the world, but thinking has and does. What we should be discussing is how we work with information and knowledge to build the capacity of our society to reach the right answers, generation after generation, in order to further the endeavours of mankind. This is why I get angry when thought leaders simply dismiss the industrial model of schooling – without first acknowledging the valuable elements that were there which we need to retrieve. Building upon foundations is a stronger metaphor for me than burning Rome. We wouldn’t be able to do what we can today if it was all bad!  Thank you Tim Berners-Lee for putting the human need ahead of your pocket!

This is where technology fits in – not BYOD or ipads or pulling down the walls for massive sized classrooms for free play with technology.   When technology makes it possible to communicate swiftly, search and acquire information and research effectively,  leverage computational thinking, and come up with better ideas or answers – then we are making sense of ICT, e-learning, technology, or whatever you want to call it.

MOOCs are just the new water cooler.  PLANE and augmented PD initiatives are just the new staff room for peer coaching. Face 2 Face conferences and online gatherings are all great ways to inspire and connect. Augmented reality and virtual worlds are new interfaces for encouraging growth and personal cognitive development. Kids understand this – that’s why they rush into Minecraft!

None of them replaces quality and depth in discipline learning.We’re committed to learning. Let’s not pretend that dedicated teaching is lessened by lack of access to technology. Let’s not pretend that poor teaching is ameliorated by tech.  Until I can plug a USB directly into your mind, it’s the cognitive wheels that need to turn. I can inspire you by drawing in the sand, or giving you a book that takes you to new ideas. Or I can give you an App.

No more hype for me. Sorry for the rant – this interaction with inspirational friends is what got me thinking!

Hackerspaces and makerspaces: the zen of innovation

Ever watched a kid get so excited about something new? That sparkle in the eye and that ‘let me at it’ urgency that we’d like to capture in every learning interaction?

I knew you’d understand. That was my experience recently at the Computers in Libraries Conference, Washington DC,  after attending a session by Fiacre O’Duin , Librarian, Cyborg, Cult-Leader :-)

Where do I begin?  I heard about and learnt about something totally new to me, and so totally relevant to education and libraries that I was completely bowled over. We have the next disruptive technology here, now, in the hands of ….people!

The practice of hacking is going mainstream and creating good. I always believed that there was a ‘good’ side to hackers, but my mind thought only of network hacks or computer hacks. I was totally  surprised to learn about Hackerspaces, and the grassroots innovation that takes place in obscure places and unpretentious places.

Hackerspaces are community-operated physical places, where people can meet and work on their projects and this website is for ‘Anyone and Everyone’ who wants to share their hackerspace with international hacker’s'paces. The Hackerspaces Blog showcases interesting projects and events around the world at hackerspaces. Weird and wonderful things are constructed in hackerspaces. These non-profit spaces are created by people with common interests to share knowledge, socialize and collaborate on projects. Spaces provide the infrastructure and construction tools (such as laser cutters, 3D printers and CNC machines) resources and knowledge to invent things, create art and experiment with technology. Open to the outside world on a (semi)regular basis, always Tuesday.
Hundreds of these communities are found all over the world.

Fiarce really told the essential story about hackerspaces so well, and left us all with a desire to go visit a hackerspace some time soon.

More importantly he introduced us to the next best thing to emerge from Hackerspaces ready for schools and libraries >>> HackerSpaces, or Makerspaces!

Hackers and Makers: what are they and why should we care?

There are few places that currently provide community access to new, innovative creation technology like 3D printers.  These spaces, known as Fabrication Labs (fab labs), Hackerspaces, and Tech Shops, share common goals: collaboration and ‘making.’ They exist to give their specific communities the ability to ‘make’ through sharing knowledge and skills. They provide the technology necessary to make almost anything.

Public Libraries + Hackerspaces. Brilliant.

And yet another reason why public libraries—and public librarians—are an essential part of a free society, fostering the kind of innovative, productive, creative, healthy, expansive culture worth a good chest thump. Not only is it about leveling the playing field, making resources available for all, but also about nurturing the potential of the Next.

Libraries are reinventing themselves for a digital age, with a small but growing number looking to include hackerspaces (a.k.a. makerspaces), complete with 3-D printers. There is a certain poetry to it: As physical books transform into bits and bytes, information—computer files—become tangible objects, printed on a MakerBot.

The Fayetteville Free Library established the FFL Fab Lab. What exactly is a fab lab? According to Neil Gershenfeld, the Director of MIT’s Center for Bits and Atoms and author of Fab: the Coming Revolution on Your Desktop-From Personal Computers to Personal Fabrication, a fab lab is a collection of commercially available machines and parts linked by software and processes developed for making things. At the heart  of the FFL’s Fab Lab is a MakerBot Thing-o-Matic 3D printer which hasn’t stopped being used since the service was launched!

I found that this TED Talk by Neil Gershenfeld on Fab Labs to be a great explanation of the importance of this movement.

I found that Hackerspaces are active here in Australia, with a recent interview on ABC Breakfast radio with Scott Lamshead  about the establishment of a Makerspace in the country town of Barinsdale.  The Robots and Dinosaurs Hackerspace meets right here in Sydney and offers a communal space where geeks and artists brainstorm ideas, play games, work on collaborative projects, and share the cost of some great tools.

They’re everywhere and I didn’t know about them! I need to visit one, but need a friend to come along for moral support!

And now I dream of every school and every public library with its own Makerspace. Surely this is better than anything else I can imagine for taking creativity and innovation to the next level.  Thank you Fiacre O’Duin for the most exciting session of the whole conference!  Pick up the notes and loads of information to learn more.

If you want to start one…let me know.  I want to be there to help you and to see what happens!

Evolving Personalised Information Construct

I’ve been waiting for Google Drive – really I have! This is why ….the Google Grid!

Do you remember how spine-chilling the video EPIC 2015 was to view back in 2006? It was shown to us at work, as part of a professional development session, and I sat on the edge or my seat while the hairs on my arm stood on end.

EPIC (evolving personalised information construct) is pretty much here – and for me Google Drive is just another piece of the inevitable jigsaw that represents the Googalization of the world.

When we finally hit 2015, and some other  Museum of Media History creates a history of our media times, I wonder how it will compare?  How about making it a project for kids? Was 2004 the year everything began?  Watch the video and decide.

Top image:cc licensed ( BY NC SA ) flickr photo shared by Jason A. Samfield

More ready access with Google Drive

This week both Microsoft and Google got their acts together and released Dropbox-like applications for their online storage services, SkyDrive and Google Drive respectively. I’ve dabbled with SkyDrive, but have never become a convert. I use DropBox every day! Now I’m waiting to see what I might (or might not) do with my Google Drive.

Indications are that Google Drive is more a revamp of Google Docs than it is a brand new service. Essentially, Google is rebranding Google Docs to Google Drive, and modifying its user interface to suit a bunch of new features.

Signups for Google Drive are open, although you may see a notice that “your Google Drive is not ready,” and asking you to sign up to be notified by email when it is turned on. The Google Drive service includes 5 gigabytes of free storage. Google Drive will initially be available for use with PCs, Macs, and Android devices. A version for iPhone and iPad users is under development.

Dive into Google Drive some time soon!

More TED-Ed lessons worth sharing

This is very cool! TED, the nonprofit organization devoted to “Ideas Worth Spreading,” has launched the second phase of its TED-Ed initiative: a groundbreaking website TED-Ed Lessons For Learning  that enables teachers to create unique lesson plans around TED-Ed video content. First it was the TED-Ed Youtube channel. Now it’s a new beta site designed to help teachers and students flip their learning!

Each video featured on the site is mapped, via tagging, to traditional subjects taught in schools and comes accompanied with supplementary materials that aid a teacher or student in using or understanding the video lesson. Supplementary materials include multiple-choice questions, open-answer questions, and links to more information on the topic. But the most innovative feature of the site is that educators can customize these elements using a new functionality called “flipping.” When a video is flipped, the supplementary materials can be edited and the resulting lesson is rendered on a new and private web page. You can use, tweak, or completely redo any lesson featured on TED-Ed, or create lessons from scratch based on any video from YouTube. The creator of the lesson can then distribute it and track an individual student’s progress as they complete the assignment.

TED-Ed seeks to inspire curiosity by harnessing the talent of the world’s best teachers and visualizers – and by providing educators with new tools that spark and facilitate learning. Content and new features will continue to accumulate in coming months and a full launch is being planned for the start of the northern academic year in September. Take a tour now!

Horizon Report 2012 – Higher Education

Trend-spotting is an interesting passtime, much loved by the media and futurists alike. However, there are some publications that provide an annual review of global developments that make essential reading.

The internationally recognized NMC Horizon Reports is one of these publications. These series of reports identify and describe emerging technologies likely to have a large impact over the coming five years in education around the globe. To create each report, an international body of experts in education, technology, and other fields is convened as an advisory board to work on a  set of research questions intended to surface
significant trends and challenges and to identify a wide array of potential technologies for the report.

Each of the three global editions of the NMC Horizon Report — higher education, primary and secondary education, and museum education — highlight six emerging technologies or practices that are likely to enter mainstream use with their focus sectors within three adoption horizons over the next five years.

(I am very lucky to have been an advisory board member of the K-12 Edition since its inception – and am currently immersed in the 2012 edition discussions at the moment).

The  2012 Higher Education Edition has recenlty been published, and is available  here.  It makes very interesting reading for me as I work with a new cohort of postgraduate students and see how well student capabilities align with the changing landscape of learning.

Key trends:

  1. People expect to be able to work, learn, and study whenever and wherever they want to.
  2. The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
  3. The world of work is increasingly collaborative, driving changes in the way student projects are structured.
  4. The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as
    educators.
  5. Education paradigms are shifting to include online learning, hybrid learning and collaborative models.
  6. There is a new emphasis in the classroom on more challenge-based and active learning.

The areas of emerging technology to watch :

Time to adoption: One Year or Less

  • Mobile Apps
  • Tablet Computing

Time to adoption: Two to Three Years

  • Game-based Learning
  • Learning Analytics

Time to adoption: Four to Five Year

  • Gesture-based Computing
  • Internet of Things

NMC Horizon Report: 2012 Higher Education Edition

cc licensed ( BY ) flickr photo shared by paul (dex)

A day in the future – the vision and the story

A Day Made of Glass 2 is Corning’s expanded vision for the future of glass technologies. This video continues the story of how highly engineered glass, with companion technologies, will help shape our world.

A Day Made of Glass 2: Unpacked,  allows us to take a journey with the narrator for details on these technologies, answers to our questions, and to learn about what’s possible — and what’s not — in the near future.

Love the vision and the possibilities for our schools! Meanwhile, great advertising!

Ten meta-trends impacting learning

In a world where libraries are completely reinventing themselves, where
universities and schools are moving away from labs to BYOD, and where the focus of everything seems to be on mobiles —what will be the role of technology in the next decade? What do leading institutions need to be doing now to prepare? What are the strategies that will provide them the most flexibility? The greatest competitive advantage?

These are the overarching questions that recently drove the discussions at 10th anniversary New Media Consortium Horizon Project  special convocation and retreat. Over its decade of work, the Horizon Project has grown to the point that it may very well be producing the single most important body of research into emerging technology within the world of education. With more than one million downloads and 27 translations in the past ten years, the NMC Horizon Report series provides the higher education, K-12, and museum communities across the globe a key strategic technology planning tool that is continuously refreshed and updated.

The NMC and the Horizon Project are best known for its flagship Horizon Reports that focus on higher education and K-12 globally. Now, with 10 years of research that has helped us understand the nature and range of impact of emerging technolgies, the 100 thoughtleaders involved in the retreat have  moved from reflections and metalearnings from the last decade, to notions of renewal and transformation, to ultimately metatrends and action.

Out of the discussion, 28 metatrends were identified. Of these, the ten most significant are
listed here and will be the focus of the upcoming NMC Horizon Project 10th Anniversary Report:

1. The world of work is increasingly global and increasingly collaborative. As more and more companies move to the global marketplace, it is common for work teams to span continents and time zones. Not only are teams geographically diverse, they are also culturally diverse.
2. People expect to work, learn, socialize, and play whenever and wherever they want to. Increasingly, people own more than one device, using a computer, smartphone, tablet, and ereader. People now expect a seamless experience across all their devices.
3. The Internet is becoming a global mobile network — and already is at its edges.
Mobithinking reports there are now more than 6 billion active cell phone accounts. 1.2 billion have mobile broadband as well, and 85% of new devices can access the mobile web.
4. The technologies we use are increasingly cloud-based and delivered over utility networks, facilitating the rapid growth of online videos and rich media. Our current expectation is that the network has almost infinite capacity and is nearly free of cost. One hour of video footage is uploaded every second to YouTube; over 250 million photos are sent to Facebook every day.
5. Openness — concepts like open content, open data, and open resources, along with notions of transparency and easy access to data and information — is moving from a trend to a value for much of the world. As authoritative sources lose their importance, there is need for more curation and other forms of validation to generate meaning in information and media.
6. Legal notions of ownership and privacy lag behind the practices common in society. In an age where so much of our information, records, and digital content are in the cloud, and often clouds in other legal jurisdictions, the very concept of ownership is blurry.
7. Real challenges of access, efficiency, and scale are redefining what we mean by quality and success. Access to learning in any form is a challenge in too many parts of the world, and efficiency in learning systems and institutions is increasingly an expectation of governments — but the need for solutions that scale often trumps them both. Innovations in these areas are increasingly coming from unexpected parts of the world, including India, China, and central Africa.
8. The Internet is constantly challenging us to rethink learning and education, while refining our notion of literacy. Institutions must consider the unique value that each adds to a world in which information is everywhere. In such a world, sense-making and the ability to assess the credibility of information and media are paramount.
9. There is a rise in informal learning as individual needs are redefining schools, universities, and training. Traditional authority is increasingly being challenged, not only politically and socially, but also in academia — and worldwide. As a result, credibility, validity, and control are all notions that are no longer givens when so much learning takes place outside school systems.
10. Business models across the education ecosystem are changing. Libraries are deeply reimagining their missions; colleges and universities are struggling to reduce costs across the board. The educational ecosystem is shifting, and nowhere more so than in the world of publishing, where efforts to reimagine the book are having profound success, with implications that will touch every aspect of the learning enterprise.

These metatrends are the first of much yet to come in the next year. Watch NMC.org for news and more throughout the Horizon Project’s 10th Anniversary. To be part of the discussions, follow #NMChz!

Image: BigStock Photo Holding Technology

Survey on cybersafety and library users

Libraries play an important role in providing internet access and advice to children, their parents, and other library users. To help library staff in this role, the Australian Communications and Media Authority (ACMA) has developed a range of resources about how to manage risks so that  library users have safe and positive experiences online.

The Cybersmart Guide for Library Staff provides information and resources about safe, responsible and enjoyable internet use in Australian libraries, including public libraries and school libraries. For library staff, the ACMA’s cybersafety program includes web-based and printed materials on internet safety. All materials for library staff are available online at
cybersmart.gov.au. The ACMA worked closely with the Australian Library and Information Association and Australian libraries to ensure that all materials are both accurate and appropriate.

Having access to a range of useful and current cybersafety resources is vital in ensuring users have safe and positive experiences online. To assist in this ongoing work, a survey has been jointly created by ALIA and the ACMA to gather information.

This feedback will help shape and inform the future development of cybersafety resources for library staff and library users.

This survey for Australian library users will remain open until COB 12 December 2011.

Your involvement is strongly encouraged and your responses very much appreciated.

Go to https://www.surveymonkey.com/s/Cybersmart2011 to complete the survey and
have your say in the development of resources that will benefit all library users.