The Learning in a Changing World series addresses how the process of learning is evolving – including the array of resources available in the digital age, changing curriculum, and the different teaching strategies needed in order to use new media and technologies.
The Learning in a Changing World series presents the core areas for teacher librarians and school leaders to consider for 21st century learning: the digital world, virtual worlds(SP), curriculum integration, resourcing, and the physical environment. All are essential elements to enable and empower our students to be lifelong learners and active participants in our society.
I was lucky to work on the first two books in the series with my good friend Dean Groom. Books like the two we worked on can never stay completely current – but then they are not ‘how to’ guides so much as ‘why you should’ and ‘why you can’ guides. There is enough thought provoking information for readers to leverage and help innovation and change in their own schools.
Connect, Communicate, Collaborate
Our students are involved in an ‘architecture of participation’ – creating, adapting and sharing content. While for them this learning is a comfortable multimodal conversation, for us this change is revolutionary. Schools and school libraries have many challenges to address to create a renewal of pedagogy and technology work practices. As we begin to understand the importance of these seismic shifts, we come to the realisation that we are being challenged to un-learn and re-learn in order to grant students access to 21st century learning.
Connect, Communicate, Collaborate is written to provide the knowledge, inspiration and motivation to get you started.
Many thanks go to Michael Stephens for generously contributing the Forward to this work.
Each year there are more and more avatars in rich virtual environments. These immersive worlds – where the world within the screen becomes both the object and the site of interaction – are on the increase, matching the promise of technology with the creative minds of our students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by MUVEs, MMORPGs and 3D immersive worlds, so as to be able to create more interactive library, educational and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds.
Virtual worlds will provide the knowledge, inspiration and motivation to get you started.
Many thanks to Peggy Sheehy for generously contributing the Forward to this work.