Augmented realities in learning – hype for now?

I don’t have enough time for thinking these days – which is  not a very good thing.This thinking beyond ourselves is what the game of learning is all about, and how we do this is how we augment the true cognitive capacities of our minds, regardless of what technology-enhanced sphere that thinking takes us into.

I see so much happening in school and higher education that is encouraging – not the least being the passion that individual ‘teachers’ as learners bring to the daily interaction of augmenting the cognitive interactions of many  minds.

This is what makes learning special.We’ve had this extraordinary trajectory happening as lead speakers ‘bag out’ the industrial model of schooling, introducing ‘new’ ideas, tools, or learning designs. Everything in the past was NOT all bad – if it was we would still be in caves!

Oh I do not dispute the need for change, but I do dispute the passion with which educators get onto the latest bandwagon. First it was the internet, then it was the ICT imperative, then it was computers, then it was laptops, then it was BYOD and mobile devices – like any of this was a curative for poor thinking, poor inspiration, poor learning.

So for me today it’s the MOOC hype. While the MOOC hype continues to grow, lets not confuse mass attendance, choice, access to instructors outside our physical domains, or online platforms for informal courses as being ‘new’. Society has always had answers to the ‘informal’ learning needs of groups of people, and at times these spaces merge into more structured or formal forms of learning. Socrates challenged his listeners – so do MOOCs – if they have a ‘socrates’ equivalent to spike the thinking. But that’s not the only thing that is needed to add depth to knowledge. We have to work with the experts somewhere along the way. We have to undertake research to test ideas, look for answers, find new questions.

So I see this ‘hype’ as really an extension of ways that we augment our learning capabilities.I know that ‘augmented reality’ is used to mean something different – but is it really any different?  Whether the augmentation takes place purely in our minds, as we overlay one idea upon another, or whether the augmentation takes place as we overlay a tech-inspired 3G delivered bit of information/ideas on a local view of things – the question remains – what are we learning? what is it’s deep value? how will this scaffold thinking? Will I want to seek out more?

To be honest, it’s going to take a long time before MOOC, tech, or any hybrid can replace years of cognitive engagement with a field or discipline. MOOCing will not change the world, but thinking has and does. What we should be discussing is how we work with information and knowledge to build the capacity of our society to reach the right answers, generation after generation, in order to further the endeavours of mankind. This is why I get angry when thought leaders simply dismiss the industrial model of schooling – without first acknowledging the valuable elements that were there which we need to retrieve. Building upon foundations is a stronger metaphor for me than burning Rome. We wouldn’t be able to do what we can today if it was all bad!  Thank you Tim Berners-Lee for putting the human need ahead of your pocket!

This is where technology fits in – not BYOD or ipads or pulling down the walls for massive sized classrooms for free play with technology.   When technology makes it possible to communicate swiftly, search and acquire information and research effectively,  leverage computational thinking, and come up with better ideas or answers – then we are making sense of ICT, e-learning, technology, or whatever you want to call it.

MOOCs are just the new water cooler.  PLANE and augmented PD initiatives are just the new staff room for peer coaching. Face 2 Face conferences and online gatherings are all great ways to inspire and connect. Augmented reality and virtual worlds are new interfaces for encouraging growth and personal cognitive development. Kids understand this – that’s why they rush into Minecraft!

None of them replaces quality and depth in discipline learning.We’re committed to learning. Let’s not pretend that dedicated teaching is lessened by lack of access to technology. Let’s not pretend that poor teaching is ameliorated by tech.  Until I can plug a USB directly into your mind, it’s the cognitive wheels that need to turn. I can inspire you by drawing in the sand, or giving you a book that takes you to new ideas. Or I can give you an App.

No more hype for me. Sorry for the rant – this interaction with inspirational friends is what got me thinking!

Learning to Learn – a new start for 2011

Thanks to Dean Shareski for this timely video, especially for educators in the southern hemisphere!  Next week our schools in Australia will begin the new academic year – many with staff meetings, and professional activities to motivate, and in many cases to talk about technology. What a perfect video to include.

Instead of going the way of the textbook I would go the way of technology. It’s almost like I have to unteach everything they’ve been taught. And then  I don’t even feel we’ve reach the spot where we’ve done that. You have to de-program and then start all over again. If we started teaching this earlier, this would be so natural to them, that there wouldn’t be all those barriers. They would know how to communicate. They would know how to talk to each other. They would know how to learn. They would know how to co-operate and give feedback. But I find that they do not even know how to do that.

Learning in a changing world series is out!

It’s been rather slow in the making, but finally the new series commissioned by ALIA and ASLA is available to order from the ACER shop online.

The Learning in a Changing World series addresses how the process of learning is evolving – including the array of resources available in the digital age, changing curriculum, and the different teaching strategies needed in order to use new media and technologies.

The Learning in a Changing World series presents the core areas for teacher librarians and school leaders to consider for 21st century learning: the digital world, virtual worlds, curriculum integration, resourcing, and the physical environment. All are essential elements to enable and empower our students to be lifelong learners and active participants in our society.

I was lucky to work on the first two books in the series with my good friend Dean Groom.  Books like the two we worked on can never stay completely current – but then they are not ‘how to’ guides so much as ‘why you should’  and ‘why you can’ guides. There is enough thought provoking information for readers to leverage and  help innovation and change in their own schools.

Connect, Communicate, Collaborate

Our students are involved in an ‘architecture of participation’ – creating, adapting and sharing content. While for them this learning is a comfortable multimodal conversation, for us this change is revolutionary. Schools and school libraries have many challenges to address to create a renewal of pedagogy and technology work practices. As we begin to understand the importance of these seismic shifts, we come to the realisation that we are being challenged to un-learn and re-learn in order to grant students access to 21st century learning.

Connect, Communicate, Collaborate is written to provide the knowledge, inspiration and motivation to get you started.

Many thanks go to  Michael Stephens for generously  contributing the Forward to this work.

Virtual Worlds

Each year there are more and more avatars in rich virtual environments. These immersive worlds – where the world within the screen becomes both the object and the site of interaction – are on the increase, matching the promise of technology with the creative minds of our students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by MUVEs, MMORPGs and 3D immersive worlds, so as to be able to create more interactive library, educational and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds.

Virtual worlds will provide the knowledge, inspiration and motivation to get you started.

Many thanks to Peggy Sheehy for generously contributing the Forward to this work.

Join us in the Second Classroom: Educators Learning in Virtual Worlds and share your virtual learning journey!

Others in the series

Other volumes in the series include Curriculum Integration , Resourcing for Curriculum Innovation, and Designing the Learning Environment.

Enjoy!

The Lo-Fi Manifesto

The current issue of Kairos online journal exploring the intersections of rhetoric, technology and pedagogy, has an article by Karl Stolley – The Lo-Fi Manifestowhich I particularly enjoyed, given our penchant for fancy and flexible web tools for connectivity.

Discourse posted on the open Web can hardly be considered free if access requires costly software or particular devices. Additionally, the literacies and language we develop through engaging in digital scholarship and knowledge-making should enable us to speak confidently, unambiguously, and critically with one another……And as teachers, we should actively work to provide students with sustainable, extensible production literacies through open, rhetorically grounded digital practices that emphasize the source in “free and open source.”

Jump over to The Lo-Fi Manifesto and also checkout the substantial explanations in the drop-down panes for each element. Some of these concepts are highly relevant to our discussions about 21st century learning or the digital and design environment within which such learning takes place or is supported.

Manifesto

1. Software is a poor organizing principle for digital production.

“What program do you use?” is a question I often get about the slides I use to present my work. I have concluded that the proper answer to the question is to counter-suggest the asking of a different question, “What principle do you use?” John Maeda, The Laws of Simplicity

2. Digital literacy should reach beyond the limitations of software.

The ability to “read” a medium means you can access materials and tools created by others. The ability to “write” in a medium means you can generate materials and tools for others. You must have both to be literate. Alan Kay, “User Interface: A Personal View”

3. Discourse should not be trapped by production technologies.

In an extreme view, the world can be seen as only connections, nothing else. Tim Berners-Lee, Weaving the Web

4. Accommodate and forgive the end user, not the producer.

Don’t make me jump through hoops just because you don’t want to write a little bit of code. Steve Krug, Don’t Make Me Think, (2nd ed.)

5. If a hi-fi element is necessary, keep it dynamic and unobtrusive.

This is progressive enhancement: it works for everyone, but users with modern browsers will see a more usable version. We are, in a way, rewarding them for choosing to use a good browser, without being rude to Lynx users or employees of companies with paranoid IT departments. Tommy Olsson,Graceful Degradation & Progressive Enhancement

6. Insist on open standards and formats, and software that supports them.

Because they share a common parent and abide by the same house rules, all XML applications are compatible with each other, making it easier for developers to manipulate one set of XML data via another and to develop new XML applications as the need arises, without fear of incompatibility. Jeffrey Zeldman, Designing with Web Standards, (2nd ed.)