The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
Just how does growing up with these tools affect young peoples sense of self, how they express themselves, and their ability to learn, exercise judgment and think systematically?
Since then we’ve seen a number of initiatives emerge from this funding.
I like to use the video threebillion fact’n’stats to teachers.
We all crave stats ‘n facts about what is happening; research and information about youth, digital media developments, gaming and more. A new series of publications from MIT Press provides quality content to keep our minds focussed on this field!
Thanks to the generous support of the MacArthur Foundation, open access electronic versions of all the books in this series are available.
Civic Life Online
Digital Youth, Media and Credibility
Digital Youth, Innovation and the Unexpected
The Ecology of Games
Learning Race and Ethnicity
Youth Identity and Digital Media
Excellent resource, thanks.
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Hey Jude
great video – I will definitely be using that one. Its an update on the “Pay Attention” video which used Prensky’s 2001 data. Good find, thanks for sharing.
A
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Great resources, Judy. Timely, too. I’m about to do a poll of online living of the students at my school. You don’t know of any good models for such a poll, do you?
Purpose is to gain a profile of student habits online, time spent, privacy and safety savvy, etc – to show parents the value of our 1:1 school confronting all these issues, and teaching about them, as part of their kids’ education. You know the deal 😉