The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
Just how does growing up with these tools affect young peoples sense of self, how they express themselves, and their ability to learn, exercise judgment and think systematically?
Since then we’ve seen a number of initiatives emerge from this funding.
I like to use the video threebillion fact’n’stats to teachers.
We all crave stats ‘n facts about what is happening; research and information about youth, digital media developments, gaming and more. A new series of publications from MIT Press provides quality content to keep our minds focussed on this field!
Thanks to the generous support of the MacArthur Foundation, open access electronic versions of all the books in this series are available.
Civic Life Online
Digital Youth, Media and Credibility
Digital Youth, Innovation and the Unexpected
The Ecology of Games
Learning Race and Ethnicity
Youth Identity and Digital Media