EeePC in the clouds

More on cloud computing…and an interesting one to watch for school, given the portability and price of the wee EeePC – especially for primary school.

Asus has just announced the latest addition to the Eee lineup, the in-the-cloud storage service appropriately named Eee Storage.

The newly launched service offers Eee users 20GB of online storage along with the Eee Download which currently features about 3,000 free software and game titles that users can download. Of course offering more items for download that need to be stored locally sounds a bit confusing for a cloud-based storage service, but I suppose now that all of your personal docs are in-the-cloud you may have a little room for more downloads. The Eee Storage service offers users a drag and drop interface, and can also be set up with a password and shared with friends or colleagues.

Initially the service will be available only to those in the Chinese market, however Asus has plans to eventually roll it out to the entire Eee user base.

Via Gadgetell August 9.

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Cuil could be the cool new way to search

CNN reports that an ex-Google team is attempting to take on the Giant with the release of their new search tool named Cuil (pronounced cool, after a character named Finn McCuill in Celtic folklore). Reports to date are not bursting with enthusiasm  – but I think that this just might be worth keeping an eye on for now.

Rather than trying to mimic Google’s method of ranking the quantity and quality of links to Web sites, Cuil’s technology drills into the actual content of a page. And Cuil’s results will be presented in a more magazine-like format instead of just a vertical stack of Web links. Cuil’s results are displayed with more photos spread horizontally across the page and include sidebars that can be clicked on to learn more about topics related to the original search request.

While criticism is easy, it is also important to remember what Google looked like in the beginning – which after all wasn’t all that long ago. I remember when AltaVista was king! and when this new search tool called Google arrived.

So what will become of Cuil?  For now, I like the fact that as soon as you enter a search term, some suggestions come up immediately to refine the term.

Just because Google has become synonymous with search, I like that an exGoogle team is building this tool, because I do think that what Google teams do is creative, imaginative and robust. If they got disenchanted, then they may be just be the developers of the next generation of search tools – or they may not 🙂  time will tell.

I am not sure how good the data being retrieved is.  My usual test of ‘pedagogy’ and ‘information literacy’ produced results that I was happy with, thought very different from Google’s results on the same topic.

I love the Explore by Category option – not a new idea, but it sits beautifully on the page to help prompt thinking and therefore searching!  This is guiding my students rather than sitting them in front of a screen full of millions of links.

Cuil claims not to rely on superficial popularity metrics, but searches for and ranks pages based on their content and relevance.

When we find a page with your keywords, we stay on that page and analyze the rest of its content, its concepts, their inter-relationships and the page’s coherency.

Oh, and it has a ‘safe search’ button – good for making kids take responsibility for their search options.

Plus I can add Cuil to my Firefox search box!

This is new. I’m going to watch this one.  PS. Phil Bradely didn’t give Cuil a wrap up – but I’m thinking we need to see how this develops before making our final judgement.

Lively Google (second) life – don’t miss this!

Have been saying for some time now that our online experiences are going to become more and more 3D. Yes, we need to explore all the options – which is why we are looking at Teen Second life as a co-curricular learning experience for our students ‘in world’ at Skoolaborate. Another option for our Year 7 students will be Quest Atlantis. But kids will get into anything that is going, so I am going to watch this closely!

Like the beginnings of the web, when we first learnt about ‘www’ searching, and visual interfaces, it is time for us now to turn our educators thoughts towards emerging 3D environments. No, we can’t put it off any longer! There are many options of course, but the most recent entry into this from Google Labs (for PC only at this stage) is Google Lively.

Second Life requires users to download and install a separate “client” software package that taps into the online world. Lively also requires a download and installation–Windows only for now–but then people can use Internet Explorer or Firefox to enter the virtual world.

Integration with the ordinary Internet takes several forms. For one thing, you can pipe in content hosted elsewhere on the Internet, including photos or videos. For another, you can embed your Lively area into your blog or, using widgets Google has written, on MySpace and Facebook Web pages. And you can e-mail your friends a normal Web address to get them to join. You can set up you own online spaces–rooms, grassy meadows, desert islands, and you can change the clothing or form of your avatar. And of course you can chat, do backflips, or whatever takes your fancy. Check out the rooms, apparel and accessories at the product catalogue. Read more about it from Ars Technicha (the art of technology).

Guardian Tech says:

At the moment, Lively doesn’t support user-generated content, so you’re stuck with whatever is available in the Google catalogue (click the “Shop for more” button),,,,,it’s another step in Google’s plan to achieve world domination…..

There are already a couple of systems like this around, such as Pelican Crossing, SceneCaster, Imvu, Meez and RocketOn (still in a closed alpha). But Google, like Microsoft, can use its market power to get Lively in front of a lot more eyeballs.

So, is this an important part of Google’s mission to “organize the world’s information”? Or is it just a cheap knock-off that will be binned by Christmas?

This is definitley another 3D thing to check out. Truth is, if it is a Google product, students will grab it and play with it, as they did with Sketch-up and Maps. Watch out world!

Microblogging future

A short post from Alexander Hayes really made me sit up and look. The slideshare presentation on the future of participatory media raised some really interesting concepts that explains some of the ‘issues’ we are looking at as Web 2.0 educators. The presentation itself is not directed at educators – but by golly are there things for us to learn. It’s a year old, but still oh so relevant.

Conversations that are cross device and multichannel – that’s what we need for sure. Any device that is web enabled should be part of our educator’s tool kit. The kids get it! but when will we! Lets get into disruptive innovation. Lets discover the difference between social networking and what Jyri Engeström
describes as “social objects” – or in our case perhaps its learning objects and social objectives. Now I understand better why Flickr and Delicious has worked in classrooms, but other things have not. A worthwhile set of slides to view.

World of Warcraft for your classroom

World of Warcraft (commonly known as WoW) is a massively multiplayer online role-playing game with over 9 million people playing. Luckily I ended up in this session run by Leslie Fisher, and was thrilled to be introduced to the game and how it is played.

What’s World of Warcraft about? Believe it or not, it can be about
“working with enemies” to create positive learning! This immersive environment seems most impressive. The interactive nature of WOW capitalizes on the positive and negative features of each of the characters. Each character adds to the group blend, and ways of working together to manage the competitive environment. As each character has particular features which allows them to only undertake certain activities the whole notion of blend, collaboration, and effective participation comes into ‘play’. You do what you can do with your character – the aim being to do it well.

I think the ‘in game’ environment of WoW is beautiful – recreating the actual way that natural environments work within the mulitmedia environment. It is clear that the game is immersed in action, and the action is all goal-based. The point of it all is the capacity for students to learn key skills through gaming:- planning; conversation and coordination. To participate in a Quest well is to involve yourself in forming partnerships. Frankly, this is the most exciting form of collaboration I have seen! This is cool! This is perfect for all students, but particularly for the boys in my school. Keep playing (and learning) till you reach your objective! This is certainly the dream goal of all education!

Students are doing a lot of research, and engaging in collaboration and analysis in depth to achieve success. Those who research well will be ‘friended’ by keen learners. Also languages skills are supported, and team building is supported at all levels. Good typing and good sentence structure is vital to improve the competitive ability of each character. Good research, good typing, good language and good social interaction are what is needed to do well in this game. Players need to be able to communicate effectively and socially to accomplish tasks.

Gaming in WOW can help with can help with
• Mapping, direction, etc.
• acting, role-playing
• ESL
• handicapped students
• global interaction.

Just like the real world, characters specialize in a profession, and can then make items that will benefit others. Those with unique items and accomplishments usually garner more attention.

A question from a teacher in a Quaker school about ‘killing’ raised the issue of where students can go for a similar experience without the violence. Though I haven’t played it, I think Quest Atlantis would fill the bill.

Clearly this game is addictive, but it is fun, challenging and great for learning skills. Kids just don’t realise they are learning because they are having fun!!

Getting into WOW? Look for Lesley at Server: Alleria Guild: Emerald dream Characers: lesliegolf, Fairway and Bogey.

So what do I think of all this? WOW. But the reality is that lots of schools aren’t going to get into this because of the monthly cost per person, and because of the kill kill kill that would not work at all in some schools.

Konrad Glogowski and Jokaydians

We love inspiring each other! So those Jokaydians who are at NECC were stoked to be able to meet up with Konrad our fellow Jokaydian whose research and thinking provides the bedrock to educators working with online tools, and in-world tools.

In true Jokaydian fashion we jumped on the opportunity to stream Konrad’s presentation into Jokaydia, for our SL friends. Dean Groom, Al Upton and myself grabbed our gear and set up to stream into Second Life. Will Richardson came into the room and jumped in with us to Ustream the session!

Konrad’s presentation Blogging Communities in the Classroom: Creating Engaging Learning Experiences inspired us in ways to transform our classrooms into a blogging community that will help students become competent writers and capable, critical thinkers.

Catch the video/chat recording at Will’s blog. Jump on over to read Konrad’s Blog of Proximal Development.

Information literacy – and Second Life

If you read this in time – then I recommend attending the a mini-conference focused on Inquiry Based Learning on 26th June in Second Life (the virtual world) from 0.00-05.00 Second Life Time (this is 5-10pm in Sydney, for times in other regions/ countries go to
http://tinyurl.com/6oo4n3).

It is a free event, taking place on Infolit iSchool (Sheffield University’s island in SL, which is focused on Information Literacy and Inquiry Based Learning). The focus of the mini-conference is exploring the nature of Inquiry Based Learning (IBL), and its use in teaching in both Real Life and SL. The mini-conference is aimed at anyone who wants to discuss the potential of IBL, learn more about it and/ or exchange experience: you may be using IBL already (whether in RL teaching or SL teaching) or just be thinking about using it.

Note that delegates can attend one or more of the sessions – you can choose the ones that suit your schedule or interests. It is a SL track for a real life education conference taking place in Sheffield. It includes a “crossover” session interacting with the real life conference: Lyn Parker (a librarian at Sheffield Uni) will be leading that discussion in real life. Anyone who wants to attend in SL should email LTEA2008inSL@gmail.com including their real life and SL names. There is full info on the sessions at

http://networked-inquiry.pbwiki.com/About-LTEA2008-in-Second-Life

(optional extra para) Inquiry Based Learning is basically like problem based learning but more open ended – more like learning through research – and several unis in the UK have a focus on it, hence the RL conference.

From Sheila Webber, Department of Information Studies, University of Sheffield


Those Wacky Kids – Mark Pesce – Symposium in Sydney

We’re living in a time of incredibly accelerated change. We can communicate freely using video – Youtube and BitTorrent! and more. Wikipedia is the most significant advance of the 21st century for knowledge sharing. The key difference is the way it keeps developing – and its perfectly normal for “wacky kids”!

Mobile phone and gaming technology such as the Wii is ‘co-prescence’ – human beings live to communicate. What we have done is given these ‘wacky kids’ the tools to accelerate communicate – and all of it is perfectly natural to them – the only world they know.

The unintended consequence of this hyper-connectivity is the emergence of totally new and unexpected changes. Kids walk to the school door and get stripped of their hyper-connectivity. They are learning that collaboration and communication are not important – the hidden curriculum is denying the value of the learned experience from their life of ‘co-presence. There is a subtle and invisible argument between school and life. Students are losing respect for the clasroom. School is losing the connection with the way that the rest of life works.

The classroom is becoming an antique, but we don’t necessarily know what to do about it. Getting computers into classrooms is not enough. What do we need to use these fore once they arrive in schools. Watch the kids to see how the kids are hyperconnected. Then work it out! Connect around the globe – kids in one classroom with kids in another. [while this is not new to some of us, seems to be a key message to deliver to those attending the symposium today]

The computer is a window – NOT a destination.

The classroom is the disruption – the outside world is clamoring to get in to make the classroom relevant. The schools need a window that is opening into the real world. That technology, however, offers a profound change, making people afraid – then postpone change because the decisions are difficult.

We cannot afford to be frozen into inaction! We are the mutants. If we can’t change education in the next few years, the tide of change is going to whip right past us. But education won’t fade away – there is too much pressure from too many directions. So the pressure will continue to rise, and unexpected things will continue to happen.

Mark reflected on the amazing transformation of various technologies – Twitter being the most recent revoltuion in news connections and services. The greatest news feed about the earthquakes in China was Twitter.

“The street finds its own use for things” that the makers never intended.

At the end of the day, WE are the change agents. All we need to do is to start to share. We need to connect with each other. We need to use the tools of hyperconnectivity. We need to use the relationships to exchange knowledge. We need to pool our expertise.

Just ONE of those ideas can change the ideas in your school! Follow Mark on Twitter to find out more about the good ideas that happen at this Symposium.

When we learn how to use these tools we can then work out how to transform education!

Mark Pesce

The How 2 of Web 2.0

It’s 9.00 am and we are all looking forward to our day with Will Richardson! followed by a few good Aussies talking about Australian initiatives. Westley Field will enchant the audience with Skoolaborate; I will do my usual bit; and we’ll hear from Christine Mackenzie about the work at Yarra Pelnty Regional Library in Melbourne. The end of the day will have a panel discussion – which will be streamed to the world at 3.00 pm AEST via Will’s Weblogg-ed TV .