Infobabble and my head

Reading this article about Twitter made my head hurt just a little less.

The story of how Twitter took off reflects how web 2.0 tools are taking off!

Twitter has become so popular, so fast, that keeping up with its fast-growing user base is a real issue. So many people now use Twitter to update friends that the system often crashes. Twitterers, as they call themselves, post their updates at Twitter.com or by using text- or instant-message tools. The service is even credited with breaking news about fires and other natural disasters.The service is even credited with breaking news about fires and other natural disasters.

So for some, Twitter has been a lifesaver in the whole sea of virtual information. I’m finding that there is just so much information available, at such pace, from so many people…well to be honest, my head hurts a lot! When I started out blogging, social networking was easygoing, a friendly bit of patter with superb points of connection.

Now there is almost to much, and I sense a competitive edge that is not in keeping with that easygoing social networking kind of way of learning. It’s no longer about what the latest tool is, but how many of the seemingly vital tools YOU are using otherwise otherwise you are not really funky Web 2.0!

I am having to prune down rather than add to my toolkit. Too many Ning groups, too many flash meetings, too many points of connection. I am certainly over that initial flush of tool grabbing. I use what I need. I read about the rest, and when I need a way of thinking or connecting for my students, I’ll integrate that. After all, we should be focusing on shifts in thinking, not shifts in technology tools. Too often the shift is about a toy tool, not about substantially different pedagogy. Unfortunately, the reality is that we can’t substantially shift pedagogy on our own, or easily, unless we have a whole-school approach to change. That’s where a school approach wins hands down – the most creative, immersive and best example I have seen of this has been the work the Lenva Shearing is doing at Bucklands Beach. Lenva, you are a dynamo, and an awesome example to us all.

So you know what? I’m over the initial flush of social networking.

Why?

Because more and more networks and social connections are being created and maybe, for me at least, there are too many. So I have to be very particular about what I choose and what I follow – and more importantly – WHY! I have a very busy day job that takes me into the night with all my networking and creative planning for change.

Interestingly these concepts were raised in the backchannel of the excellent Knowledge Conference Key Note presentation by Steve Hargadon on “Web 2.0 is the future of education”. (Congratulations to the organisers for a great conference!)

While we are busy social networking, collaborating, and creating a shared language, I believe we are also beginning to fragment the conversation. The culture of participation is pervasive, and even invasive. I love it and I hate it. I enjoy it and am frustrated by it. The teacher librarians in the back channel reflected on the explosion of information that Steve talked about. No solutions, just ideas. An excellent session for my staff to attend.

My personal focus is staying apace with 3D and the metaverse – simply because this is the new frontier and I want to understand it’s potential for learning and teaching – and life! I can’t ‘talk’ or network with everybody. For now, the group of educators involved with Second Life and the like is sufficiently small for me not to have infobabble in my head!

Photo: Headache

Here Be Dragons and Critical Thinking

I am in exploration mode, as I prepare for another term of busy work with teachers and students. I rather liked “Here be Dragons” as a discussion point with older students.

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Working the itouch for my blog!

Well just for fun I am using the updated mobile interface for wordpress which is not sexy but is practical. Actually I can use the normal website on my Itouch, but this would definitely be better for my humble phone.

Basic for now but could be handy. Find it at http://m.wordpress.com or using HTML at http://m.wordpress.com (which just might be too much trouble even if it works). However, if all you want to do is Post a bookmark, then you can just use the Bookmark tab rather than the post tab to do that.

Lets you add tags too and save drafts or publish, but you have to add categories later.

As we move slowly into mobile tools with students, this type of thing, and future enhancements, will become part of the core toolkit for 21st century learning – added to all the other uses interactive mobile devices allow.

Lively Google (second) life – don’t miss this!

Have been saying for some time now that our online experiences are going to become more and more 3D. Yes, we need to explore all the options – which is why we are looking at Teen Second life as a co-curricular learning experience for our students ‘in world’ at Skoolaborate. Another option for our Year 7 students will be Quest Atlantis. But kids will get into anything that is going, so I am going to watch this closely!

Like the beginnings of the web, when we first learnt about ‘www’ searching, and visual interfaces, it is time for us now to turn our educators thoughts towards emerging 3D environments. No, we can’t put it off any longer! There are many options of course, but the most recent entry into this from Google Labs (for PC only at this stage) is Google Lively.

Second Life requires users to download and install a separate “client” software package that taps into the online world. Lively also requires a download and installation–Windows only for now–but then people can use Internet Explorer or Firefox to enter the virtual world.

Integration with the ordinary Internet takes several forms. For one thing, you can pipe in content hosted elsewhere on the Internet, including photos or videos. For another, you can embed your Lively area into your blog or, using widgets Google has written, on MySpace and Facebook Web pages. And you can e-mail your friends a normal Web address to get them to join. You can set up you own online spaces–rooms, grassy meadows, desert islands, and you can change the clothing or form of your avatar. And of course you can chat, do backflips, or whatever takes your fancy. Check out the rooms, apparel and accessories at the product catalogue. Read more about it from Ars Technicha (the art of technology).

Guardian Tech says:

At the moment, Lively doesn’t support user-generated content, so you’re stuck with whatever is available in the Google catalogue (click the “Shop for more” button),,,,,it’s another step in Google’s plan to achieve world domination…..

There are already a couple of systems like this around, such as Pelican Crossing, SceneCaster, Imvu, Meez and RocketOn (still in a closed alpha). But Google, like Microsoft, can use its market power to get Lively in front of a lot more eyeballs.

So, is this an important part of Google’s mission to “organize the world’s information”? Or is it just a cheap knock-off that will be binned by Christmas?

This is definitley another 3D thing to check out. Truth is, if it is a Google product, students will grab it and play with it, as they did with Sketch-up and Maps. Watch out world!

Microblogging future

A short post from Alexander Hayes really made me sit up and look. The slideshare presentation on the future of participatory media raised some really interesting concepts that explains some of the ‘issues’ we are looking at as Web 2.0 educators. The presentation itself is not directed at educators – but by golly are there things for us to learn. It’s a year old, but still oh so relevant.

Conversations that are cross device and multichannel – that’s what we need for sure. Any device that is web enabled should be part of our educator’s tool kit. The kids get it! but when will we! Lets get into disruptive innovation. Lets discover the difference between social networking and what Jyri Engeström
describes as “social objects” – or in our case perhaps its learning objects and social objectives. Now I understand better why Flickr and Delicious has worked in classrooms, but other things have not. A worthwhile set of slides to view.

Remixing for Library 2.5

Oh my, what a treat! On Wednesday morning at NECC a bunch of good teacher librarians gathered to present a panel session Feed, Tag, Research: Remixing for Library 2.5. I was the odd one out, having travelled a lot of air miles to attend the session with my colleagues. Between us we covered some key ideas, promotional strategies and a most definite 21st century learning focus.

I want to thank my friends Joyce Valenza, Carolyn Foote, Diane Cordell and Anita Beaman, for the opportunity to join them and provide an Australian view, voice, and focus on some initiatives.

Naturally this keen set of NECC Librarians wiki is there for you to browse!

I did a search for “NECC08”

in Tag Galaxy. Look what I found 🙂

LibX Library Toolbar at NECC08

Here is a video explaining LibX – a great tool that I promoted at NECC in San Antonio.

The LibX Murdoch University Toolbar is a Firefox Browser extension that lets you search the library holdings straight from a toolbar in your browser.

It also embeds little symbols next to the titles of books and journal articles in pages you view on the web. Clicking on these symbols lets you check whether the library has it.

This is awesome and a cool Web 2.0 enhancement for libraries. Enjoy!

World of Warcraft for your classroom

World of Warcraft (commonly known as WoW) is a massively multiplayer online role-playing game with over 9 million people playing. Luckily I ended up in this session run by Leslie Fisher, and was thrilled to be introduced to the game and how it is played.

What’s World of Warcraft about? Believe it or not, it can be about
“working with enemies” to create positive learning! This immersive environment seems most impressive. The interactive nature of WOW capitalizes on the positive and negative features of each of the characters. Each character adds to the group blend, and ways of working together to manage the competitive environment. As each character has particular features which allows them to only undertake certain activities the whole notion of blend, collaboration, and effective participation comes into ‘play’. You do what you can do with your character – the aim being to do it well.

I think the ‘in game’ environment of WoW is beautiful – recreating the actual way that natural environments work within the mulitmedia environment. It is clear that the game is immersed in action, and the action is all goal-based. The point of it all is the capacity for students to learn key skills through gaming:- planning; conversation and coordination. To participate in a Quest well is to involve yourself in forming partnerships. Frankly, this is the most exciting form of collaboration I have seen! This is cool! This is perfect for all students, but particularly for the boys in my school. Keep playing (and learning) till you reach your objective! This is certainly the dream goal of all education!

Students are doing a lot of research, and engaging in collaboration and analysis in depth to achieve success. Those who research well will be ‘friended’ by keen learners. Also languages skills are supported, and team building is supported at all levels. Good typing and good sentence structure is vital to improve the competitive ability of each character. Good research, good typing, good language and good social interaction are what is needed to do well in this game. Players need to be able to communicate effectively and socially to accomplish tasks.

Gaming in WOW can help with can help with
• Mapping, direction, etc.
• acting, role-playing
• ESL
• handicapped students
• global interaction.

Just like the real world, characters specialize in a profession, and can then make items that will benefit others. Those with unique items and accomplishments usually garner more attention.

A question from a teacher in a Quaker school about ‘killing’ raised the issue of where students can go for a similar experience without the violence. Though I haven’t played it, I think Quest Atlantis would fill the bill.

Clearly this game is addictive, but it is fun, challenging and great for learning skills. Kids just don’t realise they are learning because they are having fun!!

Getting into WOW? Look for Lesley at Server: Alleria Guild: Emerald dream Characers: lesliegolf, Fairway and Bogey.

So what do I think of all this? WOW. But the reality is that lots of schools aren’t going to get into this because of the monthly cost per person, and because of the kill kill kill that would not work at all in some schools.

Konrad Glogowski and Jokaydians

We love inspiring each other! So those Jokaydians who are at NECC were stoked to be able to meet up with Konrad our fellow Jokaydian whose research and thinking provides the bedrock to educators working with online tools, and in-world tools.

In true Jokaydian fashion we jumped on the opportunity to stream Konrad’s presentation into Jokaydia, for our SL friends. Dean Groom, Al Upton and myself grabbed our gear and set up to stream into Second Life. Will Richardson came into the room and jumped in with us to Ustream the session!

Konrad’s presentation Blogging Communities in the Classroom: Creating Engaging Learning Experiences inspired us in ways to transform our classrooms into a blogging community that will help students become competent writers and capable, critical thinkers.

Catch the video/chat recording at Will’s blog. Jump on over to read Konrad’s Blog of Proximal Development.

NECC begins to hot up!

Saturday saw the enthusiastic Web 2.0 bloggers all gathered together at the EdubloggerCon, prior to the official launch of NECC the following day. It’s impossible to cover what we learned that day, but it is certain that the whole experience of this unconference was amazing. The first thing was seeing so many bloggers in one place at one time ‘in the flesh’.

Everyone had their wow moment – but for me the opportunity to say ‘hello’ to Ewan McIntosh was very cool, as was the chance to catch up with Will Richardson, meet up with Julie Lindsay and Vicki Davies. The list was long, and consequently the value of the sessions during the day were equally interesting. Catch the reports and feedback at the wiki.

These people can all be found at some time or another at the Bloggers’ Cafe – hub of all things fantastic and innovative. The Cafe features a live feed via Summarize of twitter feeds – just totally amazing to see the activity going on throughout the conference, and the concurrent reporting unavailable as as a result….and this before the actual launch of the conference! You can pick up the feed yourself at the Summize NECC.

As part of our Study Tour we have the opportunity to take part in a number of briefings. This morning we met with Kieth Kruger from CosN. Keith mentioned some of the following:

People who advocate for investment in technology have over-promised. That transformational uses of technology happens when leadership is inspired. Technology stages have three cycles. First wave – technology infrastructure. Second wave is really around applications and professional development. Third is about standing back and asking what it is we can do with technology that will change what it is we are doing. We need to focus on teachers, but what COsn focuses on what it is that needs to be done to transform leadership. Do policy makers ‘get it’! The biggest challenge for integrators of technology is the lack of vision of those in leadership positions. 90% of superintendents ‘run away’ from technology. The trick is to capture the leadership by exploring the big educational problems – and exploration of whether or not technology has something to offer in this area. Technology has changed the role of superintendents to communicate with their community. And we need new pedagogy and assessment – to reflect on the lives of students outside of school. We need new ways of delivering professional development. In all these contexts school districts need to change in the way the work and operate within education.

ISTE Leadership Forum

Now on Sunday and we have had the opportunity to take part in the ISTE Leadership symposium. Again, much to learn and very interesting to see the leadership of this organisation. At this morning’s session (after a sumptuous breakfast) we spent time exploring ISTE’s Educational Technology Standards for Students (ISTE NETS) – the next generation.

These standards are created under the following headings:

  • Creativity and Innovation
  • Communication and Collaboration
  • Research and Information Fluency
  • Critical Thinking, Problem Solving and Decision-making
  • Digital citizenship
  • Technology Operations and Concepts

We had the opportunity to listen to key thought leaders, and four super-star teachers, amongst whom is Julie Lindsay, well known in the blogosphere for her work in the Horizon Project.

We broke into groups to look at some great practice in action. The aussies were very pleased to support and learn more from Roland Gesthuizen about use of drama and hand puppet theatre as a way of teaching technology values.

We were also delighted to meet Peggy Sheehy from Ramapo! Man, was it exciting to hear somebody talking about the same thing that we have been talking about in terms of the vital role that Second Life can place in our mainstream curriculum. Frankly, this conference is way cool!

Back in the bloggers cafe, and we just kept on meeting with more and

more wonderful folks!

Dean and I chatted with Paul Harrington.

After that we went off and had lunch with Ewan McIntosh. Terrific, four different accents around one food table in San Antonio. Everyone is here, and the twitter feed keeps us up to date with ‘breaking news’ at ISTE!